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Gamifying Learning with Kahoot

2/3/2017

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I officially LOVE Kahoot! It is such a fun way to get students interacting and engaging with content. Children of all ages love Kahoot too. It's interface is simple and effective across a wide range of devices. The best thing about Kahoot is that it is FREE and that setting up your own Kahoot is a piece of cake for teachers. Additionally, searching the library presents you with a variety of pre-made Kahoots, saving teachers precious time.

What is Kahoot and how do I use it?

Kahoot is a platform that allows you to create your own multi-choice quizzes, discussions or surveys. The way that students engage with Kahoot is social and interactive - a bit like a game show! Students can join the game from any device via the internet or via the app on iPad or android. They enter the game pin shown on the classroom screen. Once the teacher starts the game, students respond from their devices by pressing one of the four coloured buttons. The interaction is shown in real time with results displayed after each question. Points bring a fun competitive edge, but are done cleverly, only showing the top 5 participants in the class and not making someone feel bad for coming last. 

If you are looking for a fun way to liven up the delivery of content in  your classroom, I would highly recommend Kahoot. You can get started at https://getkahoot.com or find out more at https://getkahoot.com/how-it-works.

Six reasons to love Kahoot

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Find out more at https://getkahoot.com/how-it-works

Using @getkahoot to revise concepts in our Digital and Design Technologies lesson. The children just love this fabulous tool. It's so engaging and lots of fun! #gamification #makelearningfun #edtech #technologyteacher #digitaltechnologies #aussieed #ipaded #primaryschool #education #educationalfun

A post shared by Laura Bain (@larubain) on Mar 1, 2017 at 9:28pm PST

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