Enter Padlet. Previously known as WallWisher, this handily little web based app is completely free (sigh of relief) and works on virtually any device that is internet capable - no need to download an app or make a heap of student accounts. Bonus features include the ability to password protect your wall and fun ways to personalise the way it looks - 'hooray' cheer the creative types!
How it works
The basic idea is the same - you have a blank wall were you can double "tap" (iPad) or click (computer) to add a digital post-it note. What is special about these post-it notes is that you can add more than merely text. You can also add videos, links, pictures and even whole files to share! Let's see your average post-it note do that! This of course opens up a world of possible applications in the classroom.
And to illustrate just how useful a tool it can be - I made a Padlet to demonstrate! As you can see, Padlet's can be shared. You can embed the code on class website, print it, save it as an image/PDF or broadcast it on a social media platform. Explore what Padlet can do and learn a little more on my example below:
Ideas for the classroom
After something of a break from Padlet, I recently found myself using it again at a PD session on collaboration at ISQ. This inspired me to use it again with my class and got me thinking about other ways it might be used in the classroom. Once I got started I found it hard to stop.
Getting you kids onto a Padlet wall that you have created is as simple as sharing the link to it, which they can then pop straight into their browser. You can customise the address of your wall to something easy to communicate or you can host the link on a LMS (Learning Management System) such as Edmodo or a class website for super quick access.
I hope you enjoyed reading this blog entry. I would be interested to know how other teachers are using Padlet in their classrooms or if they are using something different. Leave me a comment and let me know!
Read all about my thoughts on teaching in the 21st Century, my experiences with technology in the classroom, running a Maker Space, launching STEAM and Design Thinking with students, coding, robotics and much more!
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